SHOUT OUT - I Am Your Beast evokes the jolliest AA experiences of yesteryear

What we’re searching for.

By Jonathan Garrett
23/07/24

NOTE: thatHITBOX Shout Out’s are not sponsored content. They’re games, developers, individuals, or issues that we want to highlight and share purely out of interest.

Maybe we’ve got an unsatiated hankering for old school FPS romps, or maybe we’re just starved for new shooters in general. But here we are, three weeks out from I Am Your Beast’s release and we felt it deserved a nod. It stylistically evokes XIII, which was a clear highlight of the GameCube era, and is trying to encourage repeat playthrough’s with scoring and setting timed runs.

We also really appreciate the notion of a micro sandbox, where there’s flexibility to your approach without requiring you to deviate too far from a set path. There’s something to be said for appropriate scaling, particularly in a game with such simple mechanics, but it also appears that developer Strange Scaffold are keen to reinforce the idea that there’s no unnecessary fluff here.

At a time where triple A publishers are supposedly becoming more budget conscious and less willing to take a punt on new IP, we will inevitably find ourselves gravitating to these types of experiences. Here’s hoping it manages to find an equally enthusiastic audience and carve a niche for itself when it launches August 15th on PC.


TARPS?

At the bottom of some of our articles, you’ll see a series of absurd looking images (with equally stupid, in joke laden names). These are the TARP badges, which represent our ‘Totally Accurate Rating Platform’. They allow us to identify specific things, recognise positive or negative aspects of a games design, and generally indulge our consistent silliness with some visual tomfoolery.

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